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EUPHORIA (ESSENTIAL EDITION)

Original price was: $65.00.Current price is: $32.50.

This essential edition of this colorful dystopian-themed game combines the original Euphoria core game with the expansion and includes some revised rules/components, particularly the board...

This essential edition of this colorful dystopian-themed game combines the original Euphoria core game with the expansion and includes some revised rules/components, particularly the board layout.

Euphoria is a worker-placement game where dice are your workers. The number on each die represents that workers knowledge, which you will compare to the knowledge of other players workers throughout the game.

The more you send your workers throughout the city and the more workers you add, the more they discover about their twisted society. If they learn too much, they might desert your cause

Game Components
1 Game Board
24 Custom Worker Dice 102 Recruit Cards
36 Artifact Cards
34 Cardboard Market Tiles
6 Reference Cards
6 Player Mats
45 Custom Wood Resource Tokens
72 Custom Wood Commodity Tokens
3 Wood Miner Meeples
4 Wood Progress Tokens
6 Custom Wood Morale Tokens
6 Custom Wood Knowledge Tokens
60 Custom Wood Authority Tokens
8 Cardboard Allegiance Tokens
Rulebook

Automa Components
27 Automa Cards
4 Faction/Penalty Cards
1 Automa Player Aid
Automa Rulebook

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Euphoria Essential Edition

Original price was: $39.99.Current price is: $31.99.

Players: 1-6 Time: 60-75minThis essential edition of this colorful dystopian-themed game combines the original Euphoria core game with the expansion and includes some revised rules/components,...

Players: 1-6

Time: 60-75min

This essential edition of this colorful dystopian-themed game combines the original Euphoria core game with the expansion and includes some revised rules/components, particularly the board layout.

You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they’ve ever known, and you may use them at your whim.

The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

The Euphorians arent alone. Outside the city are those who experienced the apocalypse firsthandthey have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, theyve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.

In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker’s knowledgethat is, his level of awareness that he’s in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game… or by letting other players unwittingly reach those milestones for you.

Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifactsespecially matching pairsand are willing to give you tracts of land in exchange for them.

Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

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